//=======================================
class BTPlayerController extends PlayerController;
//=======================================

event PlayerCalcView(out actor ViewActor, out vector cameraLocation, out rotator cameraRotation)
{
    ViewActor = self;
    bBehindView = true;

    cameraLocation = Level.GetLocalPlayerController().Pawn.Location;
    cameraLocation.Z += 40;

    CalcBehindView(Cameralocation, camerarotation, 120);
}

defaultproperties
{
    set Pawn mesh SkeletalMesh'UTTankAnim2.HoverTankUT2';
}
